Game Overview
Game Features:
Zodiac Wars: Realms can wage wars against each other, vying for dominance and control over the Celestial Junction. Each battle is a test of strategy, strength, and the unique abilities of the Zodiacs.
Treaties and Alliances: Diplomacy plays a crucial role. Realms can choose to sign treaties, forming bonds of peace and cooperation. These treaties can be the key to mutual prosperity or a temporary truce before another power play.
External Interference: Even as two realms engage in conflict, others can interfere, either supporting a side, acting as mediators, or seizing the opportunity to further their own agendas.
The Goblin Threat: Goblins, ever-opportunistic, can launch attacks on Realms, adding a layer of external challenge. Defending against these attacks requires both military might and strategic alliances.
Realm Offensives Against Goblins: Realms aren't just defenders. They can rally their forces to launch offensives against Goblin territories, reclaiming lost lands or seizing Goblin treasures.
Unified Fronts: Recognizing the strength in numbers, Realms can form grand alliances, combining their forces to launch joint attacks on the Goblins, ensuring a higher chance of victory.
Captives and Ransoms: In the aftermath of battles, realms can take members of opposing realms as captives. These captives can be held for ransom, and negotiations can ensue for their safe return.
Economic Dynamics: Every deal, treaty, or ransom paid between realms involves the transfer of in-game tokens. A specific portion of these tokens is sent to the treasury. In a bid to control inflation and add a deflationary mechanism, these tokens are burned at the end of every month, ensuring the game's economic balance.
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